﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TireSmoke : MonoBehaviour
{
    private ParticleSystem smoke;
    private void Awake()
    {
        smoke = GetComponent<ParticleSystem>();
        smoke.Stop();
    }
    
    public void playSmoke()
    {
        smoke.Play();
    }
    public void stopSmoke()
    {
        smoke.Stop();
    }
}
